Make your own games from day one
Build games as a team, like the professionals
Shape the future of gaming
Details
Year 1
Core modules
FAPY100
Stage 1 Placement Preparation
0 credits
This module is aimed at students who may be undertaking a company placement in the third year of their programme. It is designed to assist students in their search for a placement and in their preparation for the placement itself.
GAME4005
Design Practice
Explore board game design through playful experimentation, collaboration, and ethical thinking. You'll develop mechanics, themes, and narrative tone to shape inclusive player experiences. Workshops support prototyping, visual research, and video production, helping you build creative confidence through reflective practice.
GAME4006
Interactive Experience
Explore how storytelling and gameplay work together to shape player experience. Learn how worldbuilding and narrative choices guide interaction and build immersion. Use wireframing tools to prototype interactive stories, and experiment with how design, mechanics, and narrative combine to create meaningful, player-driven experiences.
GPD4004
Introduction to Game Engines
Discover how game engines evolved from arcade origins to today’s powerful platforms. Learn to navigate engine interfaces, understand render pipelines, and analyse core structures for efficient development. Explore solo and team workflows, and gain practical insight into how to plan, structure, and deliver game projects using industry-standard tools and practices.
GPD4005
Game Programming
Learn core programming skills using C++ and Visual Scripting to bring interactive experiences to life in game engines. Build a short playable project through hands-on workshops, and discover how smart coding choices shape great design. Develop a strong foundation for technical design roles by combining creativity with practical programming insight.
GPD4006
Game Mechanics Design
Build your programming skills to develop modular game systems that support designer interaction. Learn how to expose variables, use interfaces, messaging tools, and events to connect systems. Track your progress with project tools, collaborate effectively, and refine your code through testing and feedback, developing clean, efficient solutions for real-world game development.
Optional modules
GAME4007
UI Design
Discover the art of UX and UI design for games by analysing real-world examples and experimenting with fonts, colours, and logos. You'll explore how design shapes identity and accessibility, then apply your skills to build a complete game menu system that balances style, usability, and player experience through iterative design.
GAME4008
Sound Design
Explore the principles of sound design for games by creating and manipulating effects, music, and dialogue to enhance player experience. You'll use industry-standard tools to build dynamic soundscapes and learn how audio integrates into gameplay to shape mood, immersion, and interaction.
Year 2
Core modules
GAME5001
Critical Design
Develop your ability to reflect critically on design strategies and explore wider theory that informs game development. You'll apply these insights to your own creative practice and document your learning through a digital journal, supported by media-rich content that captures your evolving design thinking.
GAME5002
Professional Portfolio
Propose and develop a personal project in your chosen area of game design, supported by a dedicated tutor. You'll shape your online portfolio to showcase your work professionally, while learning tools and techniques for time management, regular reviews, and iterative development to keep your creative process on track.
GAME5005
Studio Practice
Collaborate across digital disciplines to learn professional communication and development processes while creating an immersive experience. Work in teams to design and develop small interactive projects that demonstrate your creative practice, technical skills and professional collaboration.
GPD5001
Mechanics and Systems
Take your game development skills to the next level by building networked systems with modular, replicated mechanics. You'll explore how servers and clients communicate, manage data flow securely, and use editor tools to support designers and artists. Learn how to structure multiplayer-ready projects and work confidently with complex systems in real-world scenarios.
Optional modules
GAME5003
Rigging and Animation
Learn the principles of object and character animation, exploring weight, stretch and diverse styles. You'll experiment with techniques to suit your creative goals and produce a range of animations, while developing the ability to critically analyse animation style, form, and its role in gameplay.
GAME5004
VFX for Games
Explore visual effects pipelines for games, from particles to shaders. Learn how effects work with sound, lighting and mechanics to boost player engagement. Through practical briefs, you'll build a portfolio showcasing efficient workflows and strong visual design skills for real-time experiences.
GAME5006
Scanning and Photogrammetry
Create accurate digital models from real-world data using photogrammetry and 3D scanning. Learn how to capture, process and analyse spatial information to create accurate 3D models. Get hands-on with professional software and hardware, and explore how these techniques are used in archaeology, architecture, engineering, gaming and virtual reality.
GAME5007
Motion Capture
Learn how to run a professional Motion Capture shoot from start to finish. Explore stage setup, team roles and data workflows, then clean and deliver high-quality motion data. Build a portfolio that showcases your skills across the full pipeline, from shoot etiquette to final output, and gain insight into the creative and technical demands of real-world mocap production.
Year 3
Which games degree is right for you?
Perfect for creative minds who want to design the visual world of games. Focus on 3D modelling, 2D art, animation and level design. Get hands-on with industry-standard tools and bring art to life.
Ideal for those who love to code and design interactive gameplay. Master programming, prototyping and game mechanics design. Bring your ideas to life through programming in C++ and scripting.
For the tech-minded who want to dive deep into computer science with a game-focused twist. Develop game engines, artificial intelligence and programming tools. Build a solid foundation in software engineering principles.
Experience
Real-world, relevant and expert-led
The University gives us access to everything we could need to create games. We have full-blown drawing platform suites, we have a visual dome so we can do 3D Dome experiences, motion caption software, recordings booths, everything we need to build every single section of game design interactive experiences XR and VR.
The lecturers are all incredible; they have such clear enthusiasm for the course and are so friendly, and there’s never any worry about having to approach them about any issues/worries being faced on the course.
When it comes to networking during our course, they've brought in a lot of people from different areas of the industry. You can get involved with research and you can get involved with other projects outside of the University.
Learn from experts in their field
Mr Joel Hodges
Lecturer in Game Arts & Design
Dr Rafael Arrivabene
Lecturer in Game and Experience Design
Dr Lauren Hayhurst
Lecturer in Narrative Design
Life in °µÍø½âÃÜ
The overall vibe of the city is perfect. You are by the sea so it is still laid back, but you have all the conveniences of living in a city.
Current student
Discover what °µÍø½âÃÜ and its unique geographical location have to offer
Discover our range of student accommodation options and find out how you can get a guaranteed place in halls
Our large student population, active Students' Union, and abundance of student-led clubs and societies blend to create a busy and vibrant student scene
Careers
I knew it would be really rewarding to experience working as a designer for a team of over a hundred people and to learn from industry veterans, and that a placement would boost my understanding of the game development industry. Looking back on it now, I can safely say it did!
The placement made me better at productivity and time keeping – at my placement and my current job we had to time our work so that it could be charged correctly; it’s something that I know some people in the industry struggle with, but thanks to my placement I can do it without any stress.
Fees and funding
Tuition fees
£9,790 per year
£815 per 10 credits
Tuition fee price changes
£18,150 per year
Tuition fee price changes
Additional costs
Fund your studies
Supporting students with the cost of living
Apply
Entry requirements
104 UCAS points
You may be eligible for a contextual offer
A levels
BTEC National Extended Diploma
Access to HE Diploma
T level
International Baccalaureate
Portfolio
Other qualifications
Extended entry requirements
Ready to apply?
I623
P60
3 years
(+ optional placement)
Full-time
°µÍø½âÃÜ
Entry requirements
104 UCAS points
BSearch entry requirements for your country
English language requirements
Ready to apply?
Need support with your application?
- Personal statement guidance
- student visa support
- travel and arrival information
- and more.
I623
P60
3 years
(+ optional placement)
Full-time
°µÍø½âÃÜ
Visit us at an undergraduate on-campus open day
Mr Joel Hodges